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Fall 2021
May 09, 2025
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CMPS 434 - Game Design and Development
Concepts, principles, design strategies and tools to design and develop digital games with interactivity, animation, sound and visual effects and networking capabilities. Introduce and practice the game design process including core mechanics, storytelling, game play, game balancing and level design. Hands on experience implementing a game using a standard game engine, including creating game characters and objects, 3D modeling and animation, use of physics, interaction and interface design, basics of lighting, creating visual effects.
0.000 OR 3.000 Credit hours
0.000 OR 2.000 Lecture hours
0.000 OR 3.000 Lab hours

Levels: Undergraduate
Schedule Types: Lab, Lecture

Computer Science & Engineering Department

Course Attributes:
Engineering Course (TUI)

Restrictions:
Must be enrolled in one of the following Levels:     
      Undergraduate

Prerequisites:
Undergraduate level CMPS 251 Minimum Grade of D

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