CMPS 434 - Game Design and Development |
Concepts, principles, design strategies and tools to design and develop digital games with interactivity, animation, sound and visual effects. Introduce and practice the game design process including core mechanics, storytelling, game play, game balancing and level design. In-class hands-on tutorials on game implementation fundamentals using a standard game engine, including creating game characters and objects, 3D modeling and animation, use of physics, interaction and interface design, basics of lighting, creating visual effects.
3.000 Credit hours 3.000 Lecture hours 0.000 OR 2.000 Lab hours Levels: Undergraduate Schedule Types: Lecture/Lab Computer Science & Engineering Department Course Attributes: Engineering Course (TUI) Restrictions: Must be enrolled in one of the following Levels: Undergraduate Prerequisites: Undergraduate level CMPS 251 Minimum Grade of D |
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